Antal Ruhl

site Ga naar de persoonlijke site

Disciplines: Installatiekunstenaar, Mediakunstenaar, Mixed media/interdisciplinair kunstenaar

Omschrijving werk

Antal Ruhl : "With a background in Product design, science and art I've specialized myself in the development and realization of Interactive Installations. These can be purely conceptual or artistic (galleries) but also as a means of entertainment (festivals) or brand promotion (events). My work is often inspired by nature or human behavior and is always meant to fascinate. Using the technological possibilities at hand we can enrich our work and creating engaging object. Interactive and playful objects are much better in holding someones attention while they convey their massage. In the past I've worked at distinguished design companies in Barcelona and Amsterdam and I've studies at universities in The Hague, Leiden and Los Angeles. Currently I'm working as autonomous artist and designer".

Werk

Fuel
Titel Fuel
Jaartal 2012
Omschrijving Fuel is an interactive window installation for Nike's Fuel Band that was presented during the London Olympics 2012 in a shop Window of Selfridges. The installation consists of 96 colored balls that reacts on by passers. The balls represent the colored leds of the Fuel band which you get while earning Fuel points. The balls will take the shape of a curve (in a duble curved surface) which is translated along the window to the position of the viewer. Two Kinects, 24 heavy duty servo's and custom hardware software and electronics are used to realize the smooth movement of the balls. The corner of Oxford street and Duke street, where the installation was located for 7 weeks, is one of the busiest in London, especially during the olympics.
Techniek mixed media
Formaat 400x300x150
GVS
Titel GVS
Jaartal 2011
Omschrijving To investigate the effects of head-movement dependent GVS on daily activities, a device is constructed that, based on the head orientation of the user, will output low current electrical pulses to alter once balance. The current makes people fall to the left or right involuntarily. Making this current dependent on the head-movement can improve balance performance or give the illusion of being in a different medium (e.g. under water, outer space).
Techniek writen article and electronics
Formaat 30x20x10
Sound Pixel
Titel Sound Pixel
Jaartal 2012
Omschrijving Sound Pixel is a interactive sound sculpture for a public space. The sculpture consists of 48 steel tubes. Each tube contains a sound which is only audible when that tube is touched. By climbing through the structure people can work together to create a sound sculpture. This installation is meant for a public park to bring people of all ages, gender, background etc closer together. De Komeet is a Dutch institute that awards prizes to young talented artists to stimulate cultural development. Sound Pixel was a finalist for this talent prize.
Techniek Steel pipes, hardware and software
Formaat 400x400x400
Mold Fight
Titel Mold Fight
Jaartal 2012
Omschrijving The Mold Fight is a stadium where molds will fight each other. The fight can be witnessed live at the stadium but is also streamed online (www.antalruhl.com/moldfight). Mold Fight puts fights in a different timeframe, evaluates the position of organisms and animal fights, and puts the position of lab research in our current society forward.
Techniek acrylic and living organisms
Formaat 50x50x20
Stingray
Titel Stingray
Jaartal 2009
Omschrijving I created this stingray as an exploration of bio-mechanical objects. It started out as a fascination of the untouchable way the stingray dominates the sea. Its movements are slow, majestic and not disturbed by anything in its surrounding. Its wings move in a beautiful wavelike fashion. By creating a mechanical reproduction of a stingray completely made out of wood, I emphasized the creatures complexity and impressive presence.
Techniek hout
Formaat 1000x250x50
Immortalizer
Titel Immortalizer
Jaartal 2008
Omschrijving Statues often serve as a memoriam to people or events with a great influence. The immortaliser is a statement arguing that everybody deserves a statue. Every individual changes the world forever. Without you, the world would have been a little different. Sometimes you are very aware of your influence and sometimes your influence happens without your own notice. This installation uses a multiple microphone setup with both direct and ambient microphones. The sounds are analysed and converted to the movement of a drill. The statue is created during the entire exhibition. Of course it is hard to see what your influence on the statue is just as it is often hard to see how you are changing the world. Some people are so eager to see their influence in the statue that they will scream or do anything to see the relation between their action and the shape of the statue. In the real world this is comparable with the drive and ambition to have success or power.
Techniek plaster, stainless steel and mixed media
Formaat 80x80x300
Rec/ Play
Titel Rec/ Play
Jaartal 2008
Omschrijving Rec/Play is a project of students involved in media art. Each student creates an instrument that served as an interface to a synthesizer. I have created a giant 8 meter long thick elastic string on which 6 accelerator sensors are mounted. Vibrations of the string in any direction are measured and coupled to a sound generator. When the string vibrates or is slowly pulled in any direction sound effects are generated. The string is very suitable to play with two people and the connection with an analogue string is maintained in visual as well as audible way.
Techniek elastic rope, Wii controllers and softwa
Formaat 1200
Coffee table
Titel Coffee table
Jaartal 2011
Omschrijving Except for interactive installations I design and make furniture and lamps. Most of which are hand made one-off's
Techniek Wood and concrete
Formaat 100x100x40

Omschrijving werk

Antal Ruhl : "With a background in Product design, science and art I've specialized myself in the development and realization of Interactive Installations. These can be purely conceptual or artistic (galleries) but also as a means of entertainment (festivals) or brand promotion (events). My work is often inspired by nature or human behavior and is always meant to fascinate. Using the technological possibilities at hand we can enrich our work and creating engaging object. Interactive and playful objects are much better in holding someones attention while they convey their massage. In the past I've worked at distinguished design companies in Barcelona and Amsterdam and I've studies at universities in The Hague, Leiden and Los Angeles. Currently I'm working as autonomous artist and designer".

Persoonsgegevens

Voorletters A
Kunstenaarsnaam/alias Antal Ruhl
Samenwerkingsverband
Website www.antalruhl.com

Opleidingsgegevens

Andere opleiding

Instituut / docent & plaats (studie)richting periode van / tot
Haagse Hogeschool Industrieel Product Ontwerpen 2002/2006
Universiteit Leiden Media Technology 2007/2011
University of California Los Angeles Design | Media Arts 2009/2010

Overige gegevens

Lid van Beroeps / Kunstenaarsvereniging
Deelnemer van Kunstenaarsinitiatief

Curriculum vitae

Tentoonstellingen

jaartal naam tentoonstellingsruimte korte omschrijving solo / duo / groep
2012 De Komeet Finalist van de talenten cultuurprijs 'de komeet'. Hiervoor heb ik een interactieve sound sculpture ontwikkeld voor de openbare ruimte SOLO
2012 Mediamatic Bank Een bio-art installatie die het bijzonder interessante slime mold organisme belicht SOLO
2012 Selfridges, Londen Een interactieve etalage voor Nike in het warenhuis Selfridges, in Londen, dat zeven weken heeft gedraaid (onder andere gedurende de Olympische spelen). De installatie in de etalage reageerde op de voetgangers die voorbij liepen. SOLO
2011 HAN University CHI-Sparks conferentie: Presentatie van mijn onderzoek met betrekking tot zelf ontwikkeld apparaat dat het evenwicht van de gebruiker modificeert in relatie tot de orientatie van deze gebruiker SOLO
2010 White Gallery, Los Angeles Double Dutch: Overzichtstentoonstelling van al mijn in Amerika geproduceerde werk DUO
2009 White Gallery, Los Angeles The Stingray, grote houten mechanisch kinetische installatie die de beweging van een pijlstaartrog verbeeld SOLO
2008 V2 Immortaliser - Interactieve installatie gedurende de Media Technology groepsshow GROEP
2008 V2 - TestLab 2008 Basil do Brasil - Interactieve installaties van een wetenschappelijke visualisatie SOLO
2008 Theater Zeebelt Rec/Play: In samenwerking met de KABK en het koninklijk conservatorium. Groepsperformance waarin ik met een zelf gemaakt interactief (fysiek en digitaal) instrument heb deelgenomen DUO

Opdrachten

jaartal opdrachtgever plaats / land typering opdracht uitgevoerd
2012 Nest Den Haag, Nederlands Ontwerp voor het cafe van tentoonstellingsruimte Nest N
2011 Nike Londen, Verenigd Koninkrijk Interactieve etalage J

Publicaties

jaartal titel publicatie uitgever / samensteller, plaats typering
2013 Vestibular stimulation as an augmented reality layer The Augmented Reality Lab Augmented Reality Magazine
2013 foto verslag Frame Frame Magazine
2012 'ArtSci overview' University of California press Overview van ArtSci projecten waarbij de Double Dutch show gehighlight zal worden
2011 Experiments with Galvanic Vestibular Stimulation in Daily Activities HAN University of Applied Sciences, Arnhem Proceedings van de conferentie waarin mijn paper is gepubliceerd

Prijzen en stipendia

jaartal instantie, plaats omschrijving
2012 de Komeet, Den Haag Genomineerd voor de Komeet 2012 met het project Sound Pixel. Uit ongeveer 30 inschrijvingen zijn in 4 rondes 5 finalisten geselecteerd

Artistieke nevenactiviteiten

nevenactiviteit van tot
Product ontwerp in eigen beheer 2012 hede